Three projects with public footage. Scroll each one and the notes move over the reel — background clips run muted, only while they're on screen. The two full trailers play on demand, with sound.
A self-guided augmented-reality tour of the Unisphere building — at 135,000 square feet, the world's largest net-zero building, and a showcase meant to inspire a thousand more like it.
Built with Eyejack and Bytesprite.
Most of the building's cutting-edge technology is concealed inside walls and floors — the achievement is invisible to the people standing in it.
Spatial technology bridges that gap: a virtual lens that uncovers and visualises the systems driving Unisphere's sustainability, in place, at true scale.
Using serious gaming to enhance cognitive bias modification research and treatment for high school children.
With the University of Western Australia and Bytesprite.
Ten interactive narrative experiences, fully narrated, played by students across a school semester. The work trains participants to interpret ambiguous social stimuli more positively — cognitive bias modification delivered as a game rather than a worksheet.
The software stores student analytics so the team can measure its efficacy as a treatment method.
Shader and material development at Stirfire Studios on a released VR puzzle game, where the player rebuilds a ruined landscape by commanding the weather.
Weather is the mechanic, so the look of the world had to change under it — in real time, in VR, at frame budget.