Kit Matthews
Unity developer · technical artist · 3D modeller — Perth, Western Australia
Contact via the website contact form · references and full contact details available on request
Ten years building the technical layer of interactive 3D: Unity gameplay and tooling in C#, HLSL/CG shader work, and production-ready assets through the full art pipeline. Experience spans a cleared defence VR trainer, mobile augmented reality, and long-running university research software.
Employment
Software Developer & 3D Modeller — "Boat 7" project, ASC
2016 – 2022
- Navy NV1 security-clearance project: VR training simulation
- C# software development in the Unity game engine
- Shader development in CG/HLSL, including a multi-pass Marschner hair shader
- 3D modelling in Blender and 3ds Max (hard surface)
- Collaborated directly with subject-matter experts to formalise processes and create instructional content
3D Modelling, Technical — Freelance
ongoing
- Commissioned as needed: 20+ military vehicles, weapons and other machinery, including retopology, UV and materials (for Roy at Calytrix)
- Multiple short 3D-animated projects and mobile AR for Eyejack and Bytesprite
Unisphere AR app — Eyejack & Bytesprite
2024
- Augmented-reality self-guided tour mobile app, developed in Unity
- Laser-scanned environments with an Immersal backend for camera-driven location and tracking
- Tech art: "portal" stencil shaders, transparency sorting, animated effects
- 3D asset cleanup and integration
Minds Online, research project — University of WA
2018 – 2024
- A study of cognitive behaviour modification, delivered as a narrative adventure built in Unity
- 3D environment modelling, materials and shaders
- GUI design prototyping
- Content design, copy editing and integration
Other projects
2017 and prior
- ~2017 — Shader/material development at Stirfire Studios, "Symphony of the Machine": a multi-material ubershader interpolating between weather states (dusty, snowy, wet) with depth-like puddles and rain splashes; complex nested particle effects with custom shaders for tornadoes, storms and electricity
- ~2015 — Co-lead, independent game design & development, Rhabdophobic Wizards
- ~2014 — Intern, SK Games
- ~2013 — Project management and design, Meteorite Games
Skills
- Unity development in C#
- HLSL shader programming
- Git, Mercurial, SVN and version control
- 3ds Max and Blender — 3D modelling including retopology, UV, character rigging and animation
- Substance Painter/Designer and InstaMAT Studio — PBR materials with custom channels and lowpoly diffuse bakes including atlassing
- ZBrush for character and detail sculpting
- Adobe suite, especially Photoshop, Audition and Substance
Education & certification
- Unity Certified Developer (2018)
- "Professional 3D Game Character Creation", 3dtotal.com (2015)
- BA (Games Art and Design), Murdoch University (2014)
- Cert III Network Administration, TAFE · Cert III Information Systems, TAFE
- Cert II Electronics, Melville Senior High School
References
Three professional referees — at Calytrix and Bytesprite (formerly ASC) — available on request.