Kit Matthews

Résumé

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Kit Matthews

Unity developer · technical artist · 3D modeller

Perth, Western Australia · contact via the form; references on request

Ten years building the technical layer of interactive 3D: Unity gameplay and tooling in C#, HLSL/CG shader work, and production-ready assets through the full art pipeline. Experience spans a cleared defence VR trainer, mobile augmented reality, and long-running university research software.

Employment
Software Developer & 3D Modeller
"Boat 7" project, ASC · 2016 – 2022
  • Navy NV1 security-clearance project: VR training simulation
  • C# software development in the Unity game engine
  • Shader development in CG/HLSL, including a multi-pass Marschner hair shader
  • 3D modelling in Blender and 3ds Max (hard surface)
  • Worked directly with subject-matter experts to formalise processes and create instructional content
3D Modelling, Technical
Freelance · ongoing
  • 20+ military vehicles, weapons and machinery, including retopology, UV and materials
  • Short 3D-animated projects and mobile AR for Eyejack and Bytesprite
Unisphere AR app
Eyejack & Bytesprite · 2024
  • Augmented-reality self-guided tour app, developed in Unity
  • Laser-scanned environments with an Immersal backend for camera-driven tracking
  • Tech art: "portal" stencil shaders, transparency sorting, animated effects
  • 3D asset cleanup and integration
Minds Online, research project
University of WA · 2018 – 2024
  • A study of cognitive behaviour modification, delivered as a narrative adventure in Unity
  • 3D environment modelling, materials and shaders
  • GUI design prototyping
  • Content design, copy editing and integration
Other projects
2017 and prior
  • ~2017 — Shader/material development at Stirfire Studios, "Symphony of the Machine": a multi-material ubershader interpolating between weather states, with depth-like puddles and rain splashes; nested particle effects with custom shaders for tornadoes, storms and electricity
  • ~2015 — Co-lead, independent game design & development, Rhabdophobic Wizards
  • ~2014 — Intern, SK Games
  • ~2013 — Project management and design, Meteorite Games
Skills
  • Unity development in C#
  • HLSL shader programming
  • Git, Mercurial, SVN and version control
  • 3ds Max and Blender — modelling, retopology, UV, character rigging and animation
  • Substance Painter/Designer and InstaMAT Studio — PBR materials with custom channels and lowpoly diffuse bakes including atlassing
  • ZBrush for character and detail sculpting
  • Adobe suite, especially Photoshop, Audition and Substance
Education & certification
  • Unity Certified Developer (2018)
  • "Professional 3D Game Character Creation", 3dtotal.com (2015)
  • BA (Games Art and Design), Murdoch University (2014)
  • Cert III Network Administration, TAFE · Cert III Information Systems, TAFE
  • Cert II Electronics, Melville Senior High School
References

Three professional referees — at Calytrix and Bytesprite (formerly ASC) — available on request.

Kit Matthews

Unity developer · technical artist · 3D modeller — Perth, Western Australia

Contact via the website contact form · references and full contact details available on request

Ten years building the technical layer of interactive 3D: Unity gameplay and tooling in C#, HLSL/CG shader work, and production-ready assets through the full art pipeline. Experience spans a cleared defence VR trainer, mobile augmented reality, and long-running university research software.

Employment

Software Developer & 3D Modeller — "Boat 7" project, ASC 2016 – 2022
  • Navy NV1 security-clearance project: VR training simulation
  • C# software development in the Unity game engine
  • Shader development in CG/HLSL, including a multi-pass Marschner hair shader
  • 3D modelling in Blender and 3ds Max (hard surface)
  • Collaborated directly with subject-matter experts to formalise processes and create instructional content
3D Modelling, Technical — Freelance ongoing
  • Commissioned as needed: 20+ military vehicles, weapons and other machinery, including retopology, UV and materials (for Roy at Calytrix)
  • Multiple short 3D-animated projects and mobile AR for Eyejack and Bytesprite
Unisphere AR app — Eyejack & Bytesprite 2024
  • Augmented-reality self-guided tour mobile app, developed in Unity
  • Laser-scanned environments with an Immersal backend for camera-driven location and tracking
  • Tech art: "portal" stencil shaders, transparency sorting, animated effects
  • 3D asset cleanup and integration
Minds Online, research project — University of WA 2018 – 2024
  • A study of cognitive behaviour modification, delivered as a narrative adventure built in Unity
  • 3D environment modelling, materials and shaders
  • GUI design prototyping
  • Content design, copy editing and integration
Other projects 2017 and prior
  • ~2017 — Shader/material development at Stirfire Studios, "Symphony of the Machine": a multi-material ubershader interpolating between weather states (dusty, snowy, wet) with depth-like puddles and rain splashes; complex nested particle effects with custom shaders for tornadoes, storms and electricity
  • ~2015 — Co-lead, independent game design & development, Rhabdophobic Wizards
  • ~2014 — Intern, SK Games
  • ~2013 — Project management and design, Meteorite Games

Skills

  • Unity development in C#
  • HLSL shader programming
  • Git, Mercurial, SVN and version control
  • 3ds Max and Blender — 3D modelling including retopology, UV, character rigging and animation
  • Substance Painter/Designer and InstaMAT Studio — PBR materials with custom channels and lowpoly diffuse bakes including atlassing
  • ZBrush for character and detail sculpting
  • Adobe suite, especially Photoshop, Audition and Substance

Education & certification

  • Unity Certified Developer (2018)
  • "Professional 3D Game Character Creation", 3dtotal.com (2015)
  • BA (Games Art and Design), Murdoch University (2014)
  • Cert III Network Administration, TAFE · Cert III Information Systems, TAFE
  • Cert II Electronics, Melville Senior High School

References

Three professional referees — at Calytrix and Bytesprite (formerly ASC) — available on request.