I build the technical layer of interactive 3D. Six years on a cleared defence VR training simulation at ASC taught me to work inside real constraints — cleared environments, subject-matter experts, fixed hardware budgets — writing C# gameplay and tooling in Unity alongside shaders in CG/HLSL.
Since then I've shipped mobile AR through a laser-scanned net-zero landmark, a decade-long cognitive-science research game for UWA, and twenty-plus production military vehicle assets on commission. I like the problems that sit between disciplines: where the art needs an engineer and the engineering needs an eye.
Based in Perth. Currently open to Unity and tech-art roles, and to freelance 3D commissions.
Roles, commissions, or a question about how something was built — send a note and I'll reply from there. Referees and full contact details available on request.