Kit Matthews
Open to Unity, tech-art and 3D modelling roles

Kit Matthews

Unity developer and technical artist. Ten years between the engine and the art pipeline — C#, HLSL, and 3D built to ship.

See the Unity work Résumé
In short

I build the technical layer of interactive 3D. Six years on a cleared defence VR training simulation at ASC taught me to work inside real constraints — cleared environments, subject-matter experts, fixed hardware budgets — writing C# gameplay and tooling in Unity alongside shaders in CG/HLSL.

Since then I've shipped mobile AR through a laser-scanned net-zero landmark, a decade-long cognitive-science research game for UWA, and twenty-plus production military vehicle assets on commission. I like the problems that sit between disciplines: where the art needs an engineer and the engineering needs an eye.

Based in Perth. Currently open to Unity and tech-art roles, and to freelance 3D commissions.

Selected work

All Unity projects →
2024 · Eyejack & Bytesprite
Unisphere AR
A self-guided augmented-reality tour of the world's largest net-zero building, tracked against a laser scan.
2018–2024 · UWA & Bytesprite
Minds Online
Ten narrated narrative experiences used as a cognitive bias modification treatment in high schools.
No imagery — cleared project
2016–2022 · ASC
"Boat 7" VR training simulation
Six years of C# development, hard-surface modelling and shader work on an NV1-cleared training simulation. Details on request.
Engine & code
  • Unity, C#
  • HLSL / CG shader programming
  • Mobile AR — Immersal, tracking, sorting
  • Git, Mercurial, SVN
Art pipeline
  • 3ds Max, Blender — hard surface, retopo, UV
  • Rigging & animation
  • Substance Painter/Designer, InstaMAT
  • ZBrush sculpting
Working with
  • Subject-matter experts & researchers
  • Cleared / regulated environments
  • Small teams and solo delivery
  • Content design and copy editing

More work

Section one
Reserved
Ready for a set of portfolio items — drop the media and copy in here.
Section two
Reserved
Ready for a second set of portfolio items.

Get in touch

Roles, commissions, or a question about how something was built — send a note and I'll reply from there. Referees and full contact details available on request.

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